Hello everyone,
This is a post on my core interactions of the VR experience.
- Point and Shoot for general selection of objects and menu buttons
- Navigation: like VR chat: point & shoot with one controller and rotate the field of view with the other controller (probably right & left ? – maybe depends on whether you are left-handed or right-handed ? -food for thought )
- Picking up objects: Step 1)Navigate close to the object – see interaction above-. Step 2) simulate cyclical grabbing gesture with arm together with side grip button in the controllers
- Throw objects: Given that you have already picked up the object (see interaction above), you throw the object by doing an arm extension gesture and releasing it with the side grip button. (e.g. throw rocks)
- Releasing an object: given that you already picked up the object, you release it by releasing the side grip button in the controller
- Cutting down leaves with the labrys: given that you already picked up the labrys, the player extends the arm and does an “X” shaped arm movement to cut down leaves (tutorial will be shown while the player is on that stage of the experience). If the player is far away from the leaves, he/she can navigate closer with the left controller.
- Unicorn interaction: 1)The player will navigate with the controller close to the unicorn. 2)the player has to make a gesture to the unicorn like caressing him -> move controller/arm from left to right like caressing the unicorn OR make a “patting” hand gesture to the unicorn. 3)The player gets feedback on the screen that the unicorn is ready to be mounted and a selection button is shown on the screen that says “mount”. The player points and shoots for selecting the button depicted on the screen. 4) the screen shows the player on top of the unicorn. 5)the player navigates the unicorn with left and right joysticks in the controllers. Right joystick for moving forward left and right and left joystick for looking around / panning the fov. 6)When the player reaches the destination a button is shown on the screen that says “dismount”, the player points and shoots the button for dismount (like in mount). 7)screen shows player on the ground/terrain next to the unicorn already dismounted 8) the player navigates and continues playing. *) if the player wishes to dismount the unicorn at any point prior to destination for whatever reason there is an emergency dismount button showing up on a screen corner somewhere (or an emergency exit button).
