This is a post on my AR design.
My game is called Balloon Popper and the theme of the game is to pop the balloon that appear on the player’s screen.
For this game, I designed two 3D models in Blender. One is a push pin to use for popping the balloons and the latter is a balloon that is going to fill the screen of the player’s phone and will be floating up and down. (equivalent photos of the models are in the media library).
The game:
The player is going to open the screen of the smartphone and at the press of the start button many colorful balloons are going to appear on the screen. The balloons are floating up and down in the space where the player is at currently. The goal of the game is to pop all the balloons that appear on the screen as fast as possible. The game is has a timer that stops as soon as all the balloons are popped. The better the player becomes the lesser time he/she will need to pop all the balloons.
In order to pop the balloons, the player must scan the target image which is currently an Einstein image. The player can only pop the balloons using the pin that appears via the target image.
Additional effects include a popping sound every time a balloon gets popped and a particle effect everytime a balloon gets popped.
The game constists of three buttons: Start, Restart, Pause.
Start button: Starts the timer, the balloons appear on the screen upon first pressing start, if the timer is on pause the start button will make the timer work again where it was left before the pause.
Pause: pauses the timer
Re-start: restarts a brand new game.
The design and coding were made in Unity with the help of Vuforia Studio.
AR models imported in unity Pin model in blender Baloon model in blender Initial AR app design in unity
AR – CVRPP playing the game in unity AR – CVRPP playing the game in unity AR / CVRPP – while playing the game