Oliver Grau – From Illusion To Immersion / inspiration & research

[A brief history of 360 illusion of space ]

“We are experiencing the rise of the computer-generated, virtual spatial image to image per se, to images that appear capable of autonomous change and formulating a lifelike, all embracing visual and sensory sphere.”

“Media Artists represent a new type of artist who not only sounds out the aesthetic potential of advanced methods of creating images and formulates new options of perception and artistic positions in this media revolution, but also specifically researches innovative forms of interaction and interface design, thus contributing to the development of the medium in key areas, both as artists and as scientists.”

Art and science together.

How virtual art fits into the art history of illusion and immersion

Virtual image spaces -> their historical genesis throughout stages of Western history:

Fresco rooms

Illusion Spaces. E.g. Panorama 1789, paul Sandby landscape room 1793

Circular cinema

Computer art. E.g. vR, CAVE room

Illusion Spaces – The Panorama:

European Tradition of image spaces of illusion.

Panorama, Robert barker 1789
Shows how in this epoch extraordinary efforts were made to produce maximum illusion with the technical means at hand
https://www.arromanches360.com/visit/360deg-cinema
Located on the Arromanches clifftops, the Arromanches 360 Circular cinema dominates the remnants of one of the two artificial Mulberry harbours set up by the Allies.
A Cave Automatic Virtual Environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where
projectors are directed to between three and six of the walls of a room-sized cube.

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