Curation in a VR space
-Research question idea-
(This will be divided to 2 iterations:
iteration 1 – layout/architecture of the gallery
Iteration 2 – create a narrative/story in the gallery)
How to make sure that the interior architecture of the gallery template that we design in par3 of the experience (along with its degrees of freedom to place the items), emphasise the importance of each item equally and has the ability to create a story?
– Demographic questionnaire –
Age
Gender
Level of education ( A levels? Undergraduate? Postgraduate? PhD?)
Professional Status
Nationality
Income level
Any VR experiences
Is your profession involved in any design elements to do with VR
–Interview Guidelines –
Do you have access to VR?
Do you have any prior experience with using VR
Is the interface easy to use?
Is the workflow of the experience understandable?
What do you think about how information and features are layed out?
If you could change one thing in the experience what would it be?
If you collected items in the AR experience:
Were you able to lay the items in the gallery the way you wished to?
Is there something you would change in the architecture of the gallery?
-Make a plan of-
Where to recruit users-
‘Close bubble’
When to recruit them-
Once we have a base prototype
How many you’d need for your user research-
3-5 people