Video Overview:
Visual design:
In this last scene, the emotions I want to reproduce are both enthusiasm and grossness. For this reason I decided this final environment to act more as a user ‘playground’ instead of a specific task based environment. The user is free to explore the environment with no specific purpose. The color scheme of this environment is based on the initial color palette I had designed for the experience. A complementary color palette ranging from purple to green colors. For more information see Image 1.
The space is an open restaurant area with a skybox color of the ‘ugly green’, a color that reminds us of natural dirt. The restaurant has flashing purple LED lights to virtually ‘sanitize’ the user from the color of the skybox. However, the tables are green with germs moving on their surface, as a constant reminder that restaurant and bar tables are quite unsanitary. Apart from the basic furniture that reminds us of a restaurant, the room is full of different objects that either look completely sanitary or fully unsanitary. For example, it has a variety of different germ types with different consistencies when interacted with. In the middle there is a huge mushroom with germs moving on it. The scale and navigation speed are realistic.
Overall, this environment is meant to visually fascinate the user through the exaggeration of all these visual effects which will subsequently and/or simultaneously evoke the feeling of disgust, since the user is constantly reminded of germs, living organisms, and the concept of what is sanitary and what isn’t.
Sound Design:
Layers:
- General room tone: eerie room tone similar to a hospital room tone.
- Interaction sounds:
- On select enter: a light whoosh sound on any interactable object
- On select exit: a heavier whoosh sound on the interacted object to make the act of throwing more realistic
- Mushroom music: There are two different mushrooms in the scene, each of which, when hovered onto, play a different house music tune.
4. Constant coughs as background noise
Haptic Feedback:
- On Select enter:
- Haptic Intensity: 0.5
- Duration: 0.4
- On hover enter:
- Haptic Intensity: 0.2
- Duration: 0.1