The “narrative”

The narrative of this experience is unfolded primarily through the use of sensory feedback. The narrative is not a traditional written script but a linear sequence of emotions the user will experience. More specifically the user will firstly undergo the madness of constant doubt. By “madness of constant doubt” I mean the recurring self questioning, during the years of 2020 and 2021 (in other words during the COVID-19 outbreak), on actions such as whether we have washed our hands well enough, or whether going to an event may have been too risky and a mistake, or whether we should see our parents and/or grandparents, or whether we have COVID-19 because we sneezed once, and so forth.  Next is the feeling of suffocation, a feeling I relate to often, especially after doubting myself, and it is a feeling connected to the idea that enough is enough and that I have no more patience for this madness anymore and I would like to free myself from it.  The way I cope with the feeling of suffocation is by detaching myself momentarily from what is going on in the world by being nihilistic (kind of like what Rick does in Rick and Morty) and hence mock society for the extremities of this madness called pandemic. This brings me to the following emotion which is societal mockery and satire. Detachment and societal mockery ultimately make me more grounded into seeing the facts as they are and that is when I reach realization of the present moment, hopefully, a stage that the user will experience as well. As a closing state of mind, I want to play with the user’s negative and positive emotions and have them lerp between fascination and the grossness of the visual surroundings. 

In this experience I am experimenting with a variety of different ways of evoking this sequence of feelings.

  1. Visual Design
  2. Sound Design
  3. Haptic Feedback

Interactions (VR interactions): Experimenting with different interactions in the experience that may evoke different feelings e.g. using walk motion instead of teleportation because it can cause mild dizziness that may potentially evoke a dazed feeling. Interactions are part of all three sensory stimuli: Visual Design, Sound design, Haptic feedback

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