The VR experience

An interactive multi sensorial VR experience prototype in the form of an art experiment  that tackles the societal ‘adjustments’ in affection and touch that emerged with the COVID-19 pandemic.  The experience is a social commentary on the sociocultural effects of the pandemic, especially on touch and affection, and aims to evoke a sequence of emotions to the user as well as test how much the sensorial feedback that is  present in the experience affects the intensity of the emotions induced by the user.  The experience drives the user to undergo a sequence of emotions from suffocation to realisation via audio, visual, and haptic feedback.

Leave a comment

Your email address will not be published. Required fields are marked *