One constructive feedback I had after the final critique was to add a voiceover in the experience for a couple of reasons.
As mentioned in a previous post the whole game is a journey of engagement and understanding of the Queer community. The whole environment design has objects and assets that are symbolic and it would be nice to have an explanation of the choice of adding them in the environment. For example the blue flowers that are next to the rainbow bridge are meant to depict blue Gladiolus that are symbolic in the Queer community. Another example is the use of the labrys for one of the interactions. Labrys is also an important symbol of the community.
This is one reason why adding an explanatory voiceover at specific locations would be a good addition.
Another reason of adding a voiceover would be to aid the player into understanding how they are supposed to interact with certain objects.
My experience has plenty of interactions that must be completed in a small amount of time. Usually, in games, there is an intro stage where the player learns how to play the game (mini intro tutorials). Since I cannot afford to do that for my experience, I could add a voiceover in each interaction that explains what the player should do.
PS: The voiceover idea of explaining symbols was inspired by the 360 immersive film “The Pantheon of Queer Mythology”, a virtual reality short film that narrates the stories of four deities representing some existing issues for Queer folk in Western cities today, issues that might go unnoticed or are overlooked by mainstream culture. More info at: https://www.thepantheonofqueermythology.com/