As it is the time of COVID-19, the tests had to be conducted at home with family and friends that fall under our bubble. We did have a look at the prospect of how it can be done in a university environment and had done an induction that went through the right way of doing …
Category archives: Critical Practice and Exploration
Summary of results in Iteration 2
In the second iteration the common questions throughout the experience were: Part A) – VR – Inside the Hangar Where do I have to go? (they had to go interact with the neon capsule tot rigger the intro briefing video) Can I not go outside the hangar? Do I have to take the headset off …
Consent form & questionnaire Iteration 2
Sources of assets not designed from Adrika Farhid or Katrine Tsoris
Designing the introductory VR scene
The player finds themself in the hangar where they have to interact with the neon orange capsule in order to trigger the introductory video. The video explains who the player is, their role, and their mission in this experience. When the video is over the player is called to leave the VR mode and continue …
AR application – Setting up basic functionalities
UIThe first thing the player will encounter upon opening the application is an instructions panel. The player must press the “Ok” button in order to proceed to experience the app. Plane DetectionThe application detects a horizontal plane via the smartphone’s camera and automatically instantiates trash objects. Initially the player had to tap the screen in …
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Summary of results in iteration 1
In general: All Galleries were characterized as user friendly Gallery B was on average the easiest to understand and interact with Gallery A was the hardest to use mostly because there was no pathway to “walk” from position A to trash and back Gallery C was either much liked or much disliked due to the …