Re-Evaluation of AR game: Balloon Popper

Today I built the AR game and was playing with it on my phone. Playing and re-playing my game made me reevaluate some aspects of the game. The most important part that I would change is the setup of the pause button – this is something that hadn’t occurred to me while creating the project …

Emoji feedback in the enchanted forest

The fact that the player does not have a 2D map to have an idea of where they are headed might be confusing. The player might spend hours trying to figure out where the chest is to open it and they might be doing circles for hours. That is why I decided to give some …

3 types of audio in the enchanted forest

For the CVRPP I am adding 3 types of different audio in the experience. The first one is a soundtrack that will play as soon as the experience begins. The soundtrack will be on loop throughout the experience and on lower volume so that it does not disturb the rest of the sounds playing on …

Voiceover in CVRPP VR experience

One constructive feedback I had after the final critique was to add a voiceover in the experience for a couple of reasons. As mentioned in a previous post the whole game is a journey of engagement and understanding of the Queer community. The whole environment design has objects and assets that are symbolic and it …

VR experience – Story of Gameplay

Loveland  used to be an enchanted forest full of love and magic and rainbows. A bad witch called Society put a curse in the enchanted forest that left the forest almost drained from all magic. A bit of magic is still left but in order to unlock all the magic the forest used to have, …

CVRPP – Background research in enchanted forest & Queer symbols

Enchanted forest: In folklore and fantasy, an enchanted forest is a forest under, or containing, enchantments. Such forests are described in the oldest folklore from regions where forests are common, and occur throughout the centuries to modern works of fantasy. They represent places unknown to the characters, and situations of liminality and transformation. The forest …

CVRPP – Background Research VR sickness

This week I decided to eliminate the flying unicorn animation I had prepared even though I managed to work it through. I did some research on VR motion sickness and realized that the flying unicorn interaction I had in mind might cause sicness and maybe have extra consequences. More specifically the interaction I had in …

Week 5 -Interactions

Hello everyone, This is a post on my core interactions of the VR experience. Point and Shoot for general selection of objects and menu buttons Navigation: like VR chat: point & shoot with one controller and rotate the field of view with the other controller (probably right & left ? – maybe depends on whether …