Category archives: FMP
Infographic Chart
Chart 1: Gameplay mechanics Chart 2:
Inpiration(s)
User testing
User testing consisted of three parts. In the first part the user was given the VR experience and was asked to interact with the interactable props in the scene, and navigate themselves onto each scene. The second part was an experimental data collection part of the project. The user was provided with four sheets of …
Fascination & Grossness: Scene 4
Video Overview: Visual design: In this last scene, the emotions I want to reproduce are both enthusiasm and grossness. For this reason I decided this final environment to act more as a user ‘playground’ instead of a specific task based environment. The user is free to explore the environment with no specific purpose. The color …
The VR experience
An interactive multi sensorial VR experience prototype in the form of an art experiment that tackles the societal ‘adjustments’ in affection and touch that emerged with the COVID-19 pandemic. The experience is a social commentary on the sociocultural effects of the pandemic, especially on touch and affection, and aims to evoke a sequence of emotions …
SATIRE & REALIZATION: Scene 3
Video Overview: Visual design: For the emotional satiric state that entails realisation of this COVID madness I chose to design a black tunnel with bright off-color lavender smokes on the sides, a color that is linked to satire (Pedge, 2019), and turquoise gemstone color at the end of the tunnel, a color that is linked …
Emotion of SUFFOCATION: Scene 2
Video Overview: Visual Design: For the feeling of suffocation I used black, dark purple, and dark blue colors to reference the cyanotic tissue colors of asphyxiation. Cyanotic tissue is described as blue, black, purplish in color. After death, changes in blood chemistry and the breakdown of clotting factors lower the viscosity of blood (Rod, 2015). …
Emotion of MADNESS: scene 1
Video Overview: Visual Design The environment design for the feeling of madness is a ‘van-Goghianesque’ scenery with the color yellow as a protagonist. Yellow has been associated with insanity for a variety of reasons throughout cultural history. More specifically, in Russia a common title for an insane asylum is “Yellow House”(Morton, 2015). Moreover, “Safety Yellow”is …
The “narrative”
The narrative of this experience is unfolded primarily through the use of sensory feedback. The narrative is not a traditional written script but a linear sequence of emotions the user will experience. More specifically the user will firstly undergo the madness of constant doubt. By “madness of constant doubt” I mean the recurring self questioning, …